blood in the water
for someone thinking about making a doom wad, where would I start looking for tools and such?
Anonymous

terminusest13:

For tools, that’s actually relatively easy. If you’re looking to do gameplay mods you’ll need to get SLADE: http://slade.mancubus.net/If you’re looking to do maps, you’ll need Doombuilder 2: http://www.doombuilder.com/index.php?p=downloads
If you’re looking to do ZDoom/Zandronum/GZDoom-specific maps, then GZDoombuilder is a fork off of Doombuilder 2 that adds a whole ton more of convenient stuff: http://forum.zdoom.org/viewtopic.php?t=32392

For a few tutorials on how Decorate/ACS works, the ZDoom wiki is an incredible resource: http://zdoom.org/wiki/Tutorials
For specifically fiddling with weapons and gameplay functions, WildWeasel has a nice set of written walkthroughs with pictures and commentary: http://gunlabs.blogspot.com/2011/01/tutorials.html
For mapping, Doombuilder 2 has a nice set of already-hosted tutorials showing you how to wiggle through the program: http://www.doombuilder.com/index.php?p=tutorials
Alternatively, if you want something a bit more in-depth, ChubZDoomer’s set up another list of Doombuilder 2 tutorials: https://www.youtube.com/playlist?list=PLCE835098C82D8F24

Enjoy, mate. And good luck.

I wanted to get a look into this too, thanks for your help! Might give it a go during the November/December holidays!

konasaur:

So I recently got a new computer.

I think my old computer was trying to tell me something.

image

uhimage

okimage

sure
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Oh, okay, it’s probably just the boot up screen acting weird?

image

image

NOPE

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Made browsing sixpenceee’s stuff more fun though

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Even finding nemo became slightly more eerie

imageimage

EVEN OBAMA

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drawbrandondraw:

Crow Dad 1, part one

How to spot someone with no creativity or imagination

cyberjock:

*interesting photo/Gif Set*

image

anosakaisfinetoo:

sir-hobbes:

officialhotbabe:

when you close out of the wrong tabimage

ctrl+shift+T!

IT DOESN’T WORK IN INCOGNITO YOU FOOOOL!

It does on FF’s private mode.

coryloftis:

Some more Wildstar.  I forget how much art was made for this game.  I think if we measured it in craptons, there would be about 14.2 bajillion.  I invented that nonsense alien alphabet to get around localizing text for other countries.  Sidestepped that headache.

im-the-asshole-that:

invisiblespork:

Why yes, you are correct im-the-asshole-that. I really really hate boomers constantly shitting on my generation.

At my job, I once had to take a training course called “Dealing with Difficult People.” And during that course, for no apparent…

DESCENDING MACARONI

DESCENDING MACARONI

mimswriter:

Kurt Vonnegut: 16 Rules For Writing Fiction
1. Use the time of a total stranger in such a way that he or she will not feel the time was wasted.
2. Give the reader at least one character he or she can root for.
3. Every character should want something, even if it is only a glass of water.
4. Every sentence must do one of two things — reveal character or advance the action.
5. Start as close to the end as possible.
6. Be a sadist. No matter how sweet and innocent your leading characters, make awful things happen to them — in order that the reader may see what they are made of.
7. Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia.
8. Give your readers as much information as possible as soon as possible. To heck with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the story themselves, should cockroaches eat the last few pages.
9. Find a subject you care aboutand which you in your heart feel others should care about.
10. Do not ramble.
11. Keep it simple. Simplicity of language is not only reputable, but perhaps even sacred.
12. Have guts to cut. Your rule might be this: If a sentence, no matter how excellent, does not illuminate your subject in some new and useful way, scratch it out.
13. Sound like yourself. The writing style which is most natural for you is bound to echo the speech you heard when a child.
14. Say what you mean. You should avoid Picasso-style or jazz-style writing, if you have something worth saying and wish to be understood.
15. Pity the readers. Our stylistic options as writers are neither numerous nor glamorous, since our readers are bound to be such imperfect artists.
16. You choose. The most meaningful aspect of our styles, which is what we choose to write about, is utterly unlimited.

mimswriter:

Kurt Vonnegut: 16 Rules For Writing Fiction

1. Use the time of a total stranger in such a way that he or she will not feel the time was wasted.

2. Give the reader at least one character he or she can root for.

3. Every character should want something, even if it is only a glass of water.

4. Every sentence must do one of two things — reveal character or advance the action.

5. Start as close to the end as possible.

6. Be a sadist. No matter how sweet and innocent your leading characters, make awful things happen to them — in order that the reader may see what they are made of.

7. Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia.

8. Give your readers as much information as possible as soon as possible. To heck with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the story themselves, should cockroaches eat the last few pages.

9. Find a subject you care aboutand which you in your heart feel others should care about.

10. Do not ramble.

11. Keep it simple. Simplicity of language is not only reputable, but perhaps even sacred.

12. Have guts to cut. Your rule might be this: If a sentence, no matter how excellent, does not illuminate your subject in some new and useful way, scratch it out.

13. Sound like yourself. The writing style which is most natural for you is bound to echo the speech you heard when a child.

14. Say what you mean. You should avoid Picasso-style or jazz-style writing, if you have something worth saying and wish to be understood.

15. Pity the readers. Our stylistic options as writers are neither numerous nor glamorous, since our readers are bound to be such imperfect artists.

16. You choose. The most meaningful aspect of our styles, which is what we choose to write about, is utterly unlimited.

texelstorm:

Great overview by CuteFloor of Ken Silverman’s work, the Build engine and some of the commercially released games built on top of it.